
Live performances can be captured and transferred to Metahuman using studio-grade equipment or a high-quality smartphone. Epic designed Metahuman Animator so anyone can pick up and use the tool, regardless of their animation experience, and deliver triple-A quality results. The result is a highly detailed model comprising 71 million polygons rendered in real-time.Įpic also introduced Substrate, a new material framework that provides a fantastic range of surface appearances, expansive parameter space, and performance that scales according to complexity and budget.Įpic's presentation also featured an impressive demonstration of the company's Metahuman Animator framework, which enables artists to create photorealistic, lifelike characters in real time. The demonstration centers on a Rivian R1T off-roading through a foliage and water-rich environment created using chaos physics, real-time fluid simulation, and rendering tools such as Lumen and Nanite. Epic Games provided this year's conference-goers with a deeper look into the company's Unreal Engine 5.2, and based on the feedback, the Epic team did not disappoint.Įpic's Vice President of Engineering, Nick Penwarden, introduced and presented the Electric Dreams demo and several of Unreal Engine 5.2's new features. The annual Game Developers Conference (GDC) is a forum for developers, graphic artists, and other industry professionals to solve challenges, exchange ideas, and showcase new technologies in the game development industry.

The presentation also touched on several other technologies, including Metahuman, Epic's framework for creating lifelike characters for use in Unreal-based projects. The demo, called Electric Dreams, features a Rivian EV crawling offroad in exceptional detail.

Why it matters: Epic Games released exciting new footage showcasing Unreal 5.2 during this week's Game Developers Conference in San Francisco.
